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Advanced [show]


Arnold Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear grey clothing when he does not wear armor. His brown hair is lengthy and is close to two feet long. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with his god.

History: Arnold hails from a village terrorized by giants. He went to a religious school and was inspired by the priests there in charitable deeds. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Revenge.

Flaws: Ugly, Secretive. Bonds: Religious, Enemies. Occupation: Armorer

Voice: Speaks with back of mouth

Attributes [hide]

Arnold Lincoln, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 16 (+3)11 (+0)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Chad York, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is white and very short. His fierce amber eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great joy in being the best Fortune-teller in town.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Fortune-teller. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: His religion dominates his actions; and sabotage a competitor

Ideals: Athletic, Disciplined. Bonds: Job, Religious. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Chad York, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 10 (+0)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Iolite (20 gp). Rhodochrosite (10 gp). Red garnet (70 gp).


Social Check DCs


Simon Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears white trousers with violet and green striped suspenders. He wears various colorful collared shirts. He carries with him a set of longbows on his belt, each one with a aquamarine on the hilt. He keeps his long chestnut hair kept up in a rat tail. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Bonds: Attractive, Religious, Immigrant. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Simon Everleigh, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 17 (+3)8 (-1) 15 (+2)14 (+2)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 400 gp.


Social Check DCs


Frederick Home, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey deerstalker hat and grey clothes. He has a black handlebar mustache and slicked back black hair. His thin eyebrows rest above his beady green eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is unsatisfied with his job; and to be a detective again

Flaws: Ugly, Selfish. Bonds: Enemies, Slave, Criminal record, Job. Occupation: Masseuse

Voice: Complex vocabulary, royal

Attributes [hide]

Frederick Home, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)13 (+1) 9 (-1)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Henry Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a green suit. With bright black hair and a scraggly beard. His eyes are likewise amber. His teeth are white and perfect.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Henry is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his mother was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Architect like his mother before him.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Henry Kensley, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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