Heward Moreno, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Fisher does. He has a moderate pudge and is not very fit. His brown hair is smooth and relatively long. His eyes are hazel.
Personality: He has always had a great fascination with Human culture. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 7 years.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Racist, Disease, Antagonistic. Bonds: Job, Religious. Occupation: Fisher
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: Eye agate (5 gp). Pink pearl (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Odo Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He is renowned for his bright yellow suits and hats. His silver hair is thinning but still full. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, Odo and his spouse have recently divorced.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a painter and was forced into it by his family
Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Debt, Family. Occupation: Painter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 13 (+1) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Robert Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and he is always smoking a pipe.
Personality: He is irascible and easily irritated. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born on a small isolated farm. While studying, he fell in love. They married and had a daughter. After a long history of fighting, Robert and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and revenge
Flaws: Antagonistic, Insane. Bonds: Rich, Enemies, Nature, In love. Occupation: Merchant
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp. Carnelian (50 gp). Hematite (5 gp). Jade (120 gp).
William Colby, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He dresses well, wearing violet shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a monstrous two handed axe. His chestnut hair is heavily combed to the left. His fierce gray eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.
History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear.
Ideals: Disciplined, Pacifist, Fighting. Bonds: Attractive, Nature. Occupation: Glassblower
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 17 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. 1 Tanglefoot bags. 7 Acid flasks. 2 Thunderstones. 1 Tanglefoot bags.
Miles Gresham, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length white hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: Prone to second guessing himself, he comes off as nervous. Flattery will make him almost putty in your hands.
History: He was born to a criminal king-pin and mafia family Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Flaws: Shy, Selfish. Bonds: Attractive, Criminal record. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp.
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