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NPC Generator

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Advanced [show]


Gerard Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a violet tunic with white highlights, and long brown pants that bunch up around his shoes. He sports a long silver beard, and similarly colored long hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He feeds upon the attention of others.

History: The child of eastern immigrants he idolized his father. His childhood dream was to be a Dyer, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and he has a crush on the local dyer

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Has a crush. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Gerard Brandon, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Stealth +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Dean Anderton, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He has a penchant for wearing a ring with an oversized ruby on his right hand. His auburn hair is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. Energy wise he seems alert and responsive.

History: He got into the Tailor business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Tailor.

Motivation: Sabotage a competitor; and to get a good night's sleep

Ideals: Professionalism. Flaws: Insomniac. Bonds: Attractive, Rich, Job. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Dean Anderton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Adelard Shirley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. He has a small bristly mustache and wavy auburn hair. This amber eyed westerner is not easily forgotten.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born several months after his mother was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Emotional, Shy, PTSD. Bonds: Attractive, Military. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Adelard Shirley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp. Jade (50 gp). Rose (50 gp). Freshwater pearl (7 gp).


Social Check DCs


Norman Sharps, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a massive crush on the younger sibling of the Ploughman who has hired him part-time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Stableman mother left him crippled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Athletic. Flaws: Insane, Forgetful, Disease. Bonds: Has a crush. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Norman Sharps, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Arnold Alton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is kept up in a ponytail inside a broad hat. He has gray eyes and a blue hat with a green feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. Like his father and his sister before him, after school he went straight into learning to become a Spy. By chance he met his sister recently and the two have been together since.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Job, Rich. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Arnold Alton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Simple lock.


Social Check DCs

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