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NPC Generator

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Advanced [show]


Simon Ryland, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. His face is scarred and worn.

Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a wizard, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Simon was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: A rival would like him out of the picture; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Ugly. Bonds: Military, Mentor, Family, Criminal record. Occupation: Dyer

Voice: Low range voice

Attributes [hide]

Simon Ryland, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Hunter Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. He has done his best to style his brown hair to look like a famous performer. He has hazel eyes and a brown hat with a grey feather.

Personality: Eccentric and domineering, Hunter will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Hunter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Slave, Adventurer, Immigrant. Occupation: Butcher

Voice: Smooth and feminine

Attributes [hide]

Hunter Lindsay, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 10 pp.


Social Check DCs


Anselm Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bristling with hidden weapons, mostly rapiers and spears. His red hair is cut short. This hazel eyed northerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Ideals: Fighting. Flaws: Sensitive. Bonds: Poor, Criminal record, Nature. Occupation: Banker

Voice: Smooth and feminine

Attributes [hide]

Anselm Melancon, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 80 pp.


Social Check DCs


Patrick Rutherford, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a black collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. His silver hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Patrick was born with his father's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To find somewhere to settle down; and to unite with his sister

Flaws: Mundane. Bonds: Poor, Immigrant, Family, Attractive. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Patrick Rutherford, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)15 (+2) 16 (+3)8 (-1)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Giant, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Guy Abram, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and typically wears white cloth garments or leather armor. His silver hair is smooth and relatively long. His eyes, though not visible through his cowl, are blue.

Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Guy Abram, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)16 (+3) 6 (-2)5 (-3)
Skills Religion +5, Stealth +1
Senses Passive Perception 8
Languages Common, Ignan, Draconic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 4 Thunderstones.


Social Check DCs

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