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Advanced [show]


Don Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Map Maker. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Don took refuge in the large cave and found the beat up whip and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a crush on the local Beggar; and wants his loneliness to end

Ideals: Passionate, Opinionated. Flaws: Ugly, Mundane. Bonds: Nature, Has a crush. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Don Hadleigh, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)7 (-2) 16 (+3)16 (+3)
Skills Deception +5, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2300 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp). A miniature golden chest with tiny emeralds lining the top (120 gp).


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. He has shaved his head bald. His brown unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a mountains tribe. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's father didn't care for him much, and the feeling was mutual. He struck the Map Maker job and began his own company from there.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Disease, Antagonistic. Bonds: Poor, Nature, Job. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Copeland, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Alexandrite (900 gp).


Social Check DCs


Kyle Bradly, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears many layers of old clothing at all times. His hair is silver and very short. His thin eyebrows rest above his beady violet eyes.

Personality: Eccentric and domineering, Kyle will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kyle is combative with any and all who dare try his patience in the slightest.

History: Kyle was born the youngest of three triplets. One day when Kyle was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Kyle was heart-stricken from the event, and his mother started working long hours to provde for them. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Extrovert, Justice. Flaws: Ugly, PTSD. Bonds: Poor, Family. Occupation: Fletcher

Voice: Italian accent

Attributes [hide]

Kyle Bradly, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Chad Harlow, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears skinny pants and wears a white and tan robe with the hood down. He is an epitome of beauty. His black hair and beard is wavy and long. His violet eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's repulsed by the PC; and to protect his home

Flaws: Antagonistic. Bonds: Attractive, Guardian, Mentor, Poor. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Chad Harlow, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)10 (+0) 8 (-1)13 (+1)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Arnold Fidget, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His fierce violet eyes like to dwell on things.

Personality: He likes to make people angry or surprised. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the east.

Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Arnold Fidget, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 14 (+2)15 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Black star sapphire (400 gp). Amber (130 gp). Hematite (7 gp). Pink pearl (130 gp). 1 Masterwork Thieves’ tools. 1 Good lock.


Social Check DCs

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