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Advanced [show]


Charles Nibley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of bastard swords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Locksmith. A true patriot, Charles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a slaver, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Charles's homeland. Charles decided to take the middle way and become a bodyguard. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Fighting. Bonds: Job, Military, Mentor, Immigrant. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Charles Nibley, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 15 (+2)9 (-1) 13 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 200 gp.


Social Check DCs


Heward Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is matted, messy, and big. His face is scarred and worn.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Has a crush, Poor. Occupation: Weaver

Voice: Speaks with lips pursed

Attributes [hide]

Heward Stansfield, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Dean Garfield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a violet shirt with thin green vertical stripes and black pants. He has a hunchback. He has a red handlebar mustache and slicked back red hair. He has a dull look in his amber eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bellfounder

Voice: Old thin voice

Attributes [hide]

Dean Garfield, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)15 (+2) 8 (-1)16 (+3)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +1

Possessions: 20000 sp. Chalcedony (40 gp). Black pearl (500 gp). 1 Minor magic item.


Social Check DCs


Drogo Oakes, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a red vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his red boots flare out at the collars. His white hair is thinning but still full. He has a dull look in his gray eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He inherited the family business which he has now maintained for 4 years.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Extrovert. Flaws: Depressed. Bonds: Job, Religious. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Drogo Oakes, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)14 (+2) 12 (+1)16 (+3)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Old masterpiece painting (900 gp).


Social Check DCs


Simon Mori, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are violet.

Personality: He is calm most of the time but flees social interaction. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born at the edge of vast island. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he's attracted to the pc

Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Interpreter

Voice: Sounds elderly

Attributes [hide]

Simon Mori, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)16 (+3) 14 (+2)16 (+3)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Orc, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs

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