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NPC Generator

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Advanced [show]


Patrick Mitchell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy golden hair. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Flaws: Cynical, Antagonistic. Bonds: Attractive, Poor, Criminal record. Occupation: Banker

Voice: Breathy voice

Attributes [hide]

Patrick Mitchell, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)10 (+0) 12 (+1)9 (-1)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 41000 sp.


Social Check DCs


Thomas Hayley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of maces, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His silver hair is still thick. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also hits on women, regardless of circumstances.

History: Thomas lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his absent father; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Family, Adventurer. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

Thomas Hayley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)10 (+0) 15 (+2)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Norman Staurheim, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears loose pants and a collared shirt complete with sweater beneath his coat. His right hand appears badly burned and disfigured. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the east. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted divine powers by his dying brother.

Motivation: Doesn't want to be a Detective and was forced into it by his family; and to unite with his brother

Ideals: Optimist, Gifted. Bonds: Poor, Family. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Norman Staurheim, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. An abacus with copper, silver and gold markers (40 gp). Silver comb with moonstones (500 gp). Solid gold idol (400 gp). 1 Minor magic item.


Social Check DCs


Clerebold Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man has a large black mantle and cape that has been intricately interwoven into his green robe, and sports empty pouches on his belt. He sports a long brown beard, and similarly colored long hair. He has gray eyes and a black hat with a green feather.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west his family was never financially stable. His mother was a soldier and died while he was still young. Clerebold was left his mother's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle

Ideals: Justice. Flaws: Depressed, Insane. Bonds: Military, Poor. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Clerebold Staurheim, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Roland Langston, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. He has styled his white hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Roland hails from a village terrorized by gnolls. He has had some formal writing training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical, Artistic. Flaws: Mundane, Antagonistic. Bonds: Enemies. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Roland Langston, Male Human Fighter 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)12 (+1) 8 (-1)9 (-1)
Skills Performance +2, Stealth +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp.


Social Check DCs

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