Anselm Bentham, Male Human [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. His brown hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. His first spouse was a Brewer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Opinionated. Flaws: Ugly, Emotional. Bonds: Rich, Family. Occupation: Knight
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Banded agate (15 gp). Chalcedony (50 gp). Jade (150 gp).
Ernest Blythe, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. He keeps his silver hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.
History: A powerful brothel owner made him what he is. Like his mother and his sister before him, after school he went straight into learning to become a Marshal. He became a Marshal soon after.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Flaws: Addict. Bonds: Job, Mentor, Adventurer. Occupation: Marshal
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp.
Gomory Beverly, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a simple black robe with tan stripes complete with hood, he is not a threatening figure. He sports a flattop hair cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.
History: A powerful brothel owner made him what he is. He moved from fad to fad and when he turned 15 he discovered dancing. He has worked as a Tailor like his mother before him.
Motivation: To be a Ploughman again.
Ideals: Persistence, Artistic. Flaws: Addict. Bonds: Job, Mentor. Occupation: Tailor
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 70 pp. Lapis lazuli (6 gp). 1 Half-Plate.
Gomory Hayley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears grey leather gloves, a grey jacket, and tight pants, and his gloved hand is found clutching a crossbow. His silver hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.
History: Born to a Dyer, his mother struggled to pay the bills. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Animal Trainer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. 1 Bullseye lantern.
Kody Langley, Male Human [Permalink]
Personal [hide]
Description: He wears a red vest and prefers grey and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length golden hair. This hazel eyed easterner is not easily forgotten.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kody took refuge in the large cave and found the beat up morningstar and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: To prove his worth to the world.
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Nature, Adventurer. Occupation: Bounty Hunter
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. 1 Climber’s kit. 1 Silk rope.
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