Guy Norton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a violet costume with the symbols of the four houses of cards on his torso. His red hair is long and unkept. His eyes are likewise brown.
Personality: Prone to second guessing himself, he comes off as nervous. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He got into the Fisher business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Fisher like his mother before him.
Motivation: A rival would like him out of the picture.
Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Job. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 1 Banded mail.
Cory Gentry, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in an above average manner. His black hair is still thick. His violet eyes are passionate and lively.
Personality: A skeptical and narcissistic man, Cory's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Now he works as a music tutor during his time off.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Athletic, Impeccable, Logical, Artistic. Bonds: Attractive. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Simon Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is heavily combed to the right. His face is covered beneath a completely black helmet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently gotten a pet goose that steals things from people.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Flaws: Ugly, PTSD. Bonds: Poor, Criminal record, Adventurer. Occupation: Body Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 6 (-2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gerard Ryley, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He has dyed his greying white hair a little too much giving a sharp white color. He has brown eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Fortune-teller and found it very stressful. He inherited the family business which he has now maintained for 3 years.
Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business
Ideals: Artistic, Fighting. Bonds: Guardian, Job, Criminal record. Occupation: Fortune-teller
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 9 (-1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 1400 sp. Amber (130 gp). Pink pearl (130 gp). Freshwater pearl (6 gp).
Manfred Clifford, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'3" and wears red trousers with green and violet striped suspenders. He wears various colorful collared shirts. He wears a wide-brimmed hat to hide his balding. He is baby faced.
Personality: He is calm most of the time but flees social interaction. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Flaws: Shy, Fearful, Secretive. Bonds: Mentor, Adventurer. Occupation: Soapmaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Hourglass.
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