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NPC Generator

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Advanced [show]


Dean Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.

Motivation: He wants to meet his childhood hero; and he is greedy

Flaws: Ugly, Sensitive. Bonds: Adventurer, Rich, Criminal record. Occupation: Animal Trainer

Voice: Boston accent

Attributes [hide]

Dean Norton, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Hunter Braxton, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man usually wears his green robe and has his quarterstaff always slung over his shoulder. His red hair is smooth and relatively long. His brown eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Layabout, who enjoyed hunting, Hunter was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Nature, Religious. Occupation: Performer

Voice: German accent

Attributes [hide]

Hunter Braxton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)15 (+2) 8 (-1)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Rolf Winchester, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. He keeps his long golden hair kept up in a rat tail. His blue eyes peer out from beneath his broad brown hat.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Rolf hails from a village terrorized by gnolls. His father was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To pay off his debts; and he desires power and/or immortality

Ideals: Persistence. Flaws: Secretive. Bonds: Enemies, Adventurer, Debt. Occupation: Bricklayer

Voice: Russian accent

Attributes [hide]

Rolf Winchester, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs


Bertram Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has no hair. His thin eyebrows rest above his beady gray eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Regain custody of his son; and to protect his home

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Family, Guardian. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Bertram Berkeley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Half-Plate. 1 Masterwork Light steel shield. 1 Breastplate.


Social Check DCs


Manfred Hale, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. His long chestnut hair reaches down to his waist. His brown eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He can't help but pocket interesting objects he comes across

History: Born in the south to a Masseuse, Manfred learned a great deal about his father's area of expertise. His childhood dream was to be a Servant, but he was a colossal failure. He has taken up work as a Masseuse and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To protect his home; and he has decided he is irredeemable

Flaws: Addict, PTSD. Bonds: Criminal record, Job, Guardian. Occupation: Masseuse

Voice: Smoker's lung

Attributes [hide]

Manfred Hale, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)11 (+0) 13 (+1)7 (-2)
Skills Athletics +1, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 3000 sp. 1 Antitoxin. 3 Acid flasks. 3 Acid flasks.


Social Check DCs

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