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NPC Generator

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Advanced [show]


Frederick Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and catlike.

Personality: He dislikes all the random violence that takes place in the south. He uses divination through singing.

History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Pacifist, Gifted. Flaws: Insomniac. Bonds: Rich, Adventurer. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Frederick Marley, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)13 (+1) 17 (+3)11 (+0)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


John Lincoln, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail. His auburn hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Gifted from a young age, John studied abroad. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of dire rats.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Brewer

Voice: Raspy

Attributes [hide]

John Lincoln, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 13
Languages Common, Abyssal, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 1 Masterwork Heavy steel shield. 1 Darkwood Shield.


Social Check DCs


Arnold Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large blue jacket. He is muscular with a powerful set of arms. He has wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a bit of a xeno-phobe, disliking non-Humans.

History: Arnold was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Justice. Flaws: Insane, Racist. Bonds: Attractive, Debt. Occupation: Scribe

Voice: Russian accent

Attributes [hide]

Arnold Spaulding, Male Human Fighter 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 11 (+0)6 (-2)
Skills Performance +1, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp. Obsidian (14 gp). Rose (20 gp). Red-brown spinel (120 gp). Alexandrite (300 gp).


Social Check DCs


Kyle Barton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his crossbow. His brown hair is thinning but still full. He has violet eyes and a yellow hat with a tan feather.

Personality: A skeptical and narcissistic man, Kyle's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world; and his religion dominates his actions

Ideals: Impeccable, Persistence. Bonds: Religious, Mentor. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Kyle Barton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)17 (+3) 9 (-1)13 (+1)
Skills Investigation +5, Performance +3
Senses Passive Perception 9
Languages Common, Infernal, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gilbert Lester, Male Human [Permalink]

Personal [hide]

Description: He wears bulky red painted plate armor. His black hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He misses his home and complains about the freezing weather, even in summer.

History: A powerful brothel owner made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has money and likes to spend it

Flaws: Emotional. Bonds: Immigrant, Mentor, Rich, Debt. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Gilbert Lester, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)16 (+3) 7 (-2)10 (+0)
Skills Insight +0, Performance +2
Senses Passive Perception 8
Languages Common, Halfling, Goblin, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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