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Advanced [show]


Balimaar Chatham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with red lining and desert motifs. He has dyed his greying white hair a little too much giving a sharp white color. His amber eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the south his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly. Bonds: Poor, Job, Criminal record, Religious. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Balimaar Chatham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)8 (-1) 10 (+0)13 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Darkwood Shield.


Social Check DCs


Adelard Read, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He is dressed in earthy colors with a tan and grey handkerchief worn on his right side, and his gloved hand is found clutching a sai. He wears a feathered hat to hide his balding. He has a dull look in his green eyes.

Personality: Calm and collected, he is a well trained Animal Trainer. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a necromancer, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur. Flaws: Racist. Bonds: Job, Mentor, Family. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Adelard Read, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 41 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 18 (+4)16 (+3) 10 (+0)8 (-1)
Skills Athletics +5, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Theodoric Hayes, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Crown-heir

Voice: Mumbles to self between sentences

Attributes [hide]

Theodoric Hayes, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)10 (+0) 4 (-3)11 (+0)
Skills Medicine -1, Sleight of Hand +4
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. His hair is long and silver with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.

History: He was born in a small mountains village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. He used his abilities to travel the world and help people.

Motivation: He has decided he is irredeemable.

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Nature, Criminal record. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Gerard Barney, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


John Skelton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light green in addition to tight pants. His hair is silver and curly. His eyes are likewise amber.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Since then, he has sought to make the best of life.

Motivation: Sabotage a competitor; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Athletic, Artistic, Optimist. Bonds: Attractive, Criminal record, Job. Occupation: Knight

Voice: French accent

Attributes [hide]

John Skelton, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)11 (+0) 16 (+3)14 (+2)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (300 gp).


Social Check DCs

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