Peter Braxton, Male Human [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple brown line shooting up and back down. His skin is fair and his fingers are delicate and long. His chestnut hair is lengthy and is close to two feet long. His skin is flawless and his gray eyes scan people very quickly.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.
History: Peter was born with his father's beautiful face. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Peter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Peter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Peter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Fearful, Disease. Bonds: Attractive, Adventurer. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 5 (-3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Deighton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. He wears his hair in dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He speaks before he thinks and is too direct. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: John lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Ugly, Addict, Impulsive. Bonds: Poor, Immigrant, Family. Occupation: Sellsword
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 40 pp.
Roland Stanton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. He has no hair. His eyes are violet and beady.
Personality: Roland wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Roland hails from a village terrorized by drow. His first spouse was a Farmer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother
Ideals: Disciplined, Extrovert. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Sculptor
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. A delicate brass dragon egg (60 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Silver chalice with lapis lazuli gems (150 gp).
Bertram Prescott, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple blue robe with violet stripes complete with hood. His brown hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.
History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He became a Crown-heir soon after.
Motivation: He is terrified, and will act out of fear; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Fearful. Bonds: Military, Job. Occupation: Crown-heir
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 500 sp.
Roger Dudley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is typically in his Architect uniform. He has wavy brown hair. He wears an eyepatch.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Roger's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Bullseye lantern. 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!
