Hunter Sharps, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears skinny pants and wears a brown and violet robe with the hood down. His moppish white hair is in a traditional bowl cut. He has several tiny amethyst earrings on each ear.
Personality: He never swears and excessively uses polite adverbs when speaking. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Actor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Godfrey Camden, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears baggy red pantaloons and a black scarf. His chestnut hair is cut short. His eyes are likewise blue.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Animals are drawn to him, and he is able to talk to them.
History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to meet his childhood hero; and he has money and likes to spend it
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Performer
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 4 (-3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
Trym Dryden, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His white hair is still thick. He has green eyes and a tan hat with a brown feather.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he is not mentally stable, and does not behave rationally
Ideals: Optimist. Flaws: Secretive, Insane. Bonds: Attractive, Adventurer. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Lapis lazuli (4 gp). Deep blue spinel (800 gp).
Don Rodney, Male Human [Permalink]
Personal [hide]
Description: A 6'5" eastern man, he is renowned for his bright tan suits and hats. His brown hair, when down, is lengthy. His violet eyes dart from person to person to random spaces in the air.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a brothel owner, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Forgetful. Bonds: Mentor, Guardian, Adventurer. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Lance Ryley, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and he perpetually has his sword ready. He sports a flattop hair cut. His blue eyes are passionate and lively.
Personality: He has always had a great fascination with Human culture. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Lance lived on a farm with his mother, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Lance has worked very hard to control his curse. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.
Motivation: Regain custody of his daughter; and a strong sense of loyalty to human people
Ideals: Fighting. Flaws: Racist, Disease. Bonds: Religious, Family. Occupation: Sculptor
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
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