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NPC Generator

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Clerebold Brandon, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by chocolates. He wears his brown hair down. His eyes, though not visible through his cowl, are brown.

Personality: He has always had a great fascination with Human culture. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well.

Flaws: Ugly, Racist. Bonds: Family, Immigrant. Occupation: Gardener

Voice: Italian accent

Attributes [hide]

Clerebold Brandon, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Silver comb with moonstones (200 gp). Solid gold idol (700 gp).


Social Check DCs


Trym Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears a red coat over a white low-cut shirt, and a small hat upon his head. He has a slight overbite and is overall scrawny. His long auburn hair reaches down to his waist. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Trym hails from a village terrorized by dire rats. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He loathes his own lifestyle; and a rival would like him out of the picture

Flaws: Shy, Depressed. Bonds: Criminal record, Enemies, Military. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Trym Stanley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 11 (+0)8 (-1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Chad Lincoln, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a grey tunic with blue highlights, and long green pants that bunch up around his shoes. His clothes are grease stained in places. He wears a feathered hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Chad was left his father's suit of armor and trained in its use and care. He left for the east, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic, Selfish. Bonds: Poor, Immigrant, Military. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Chad Lincoln, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Rolf Alton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His golden hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He loves telling others what to do and how they should feel about things. Rolf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the west to a Gardener, Rolf learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He has worked as a Gardener like his father before him.

Motivation: Wants to open a new tavern.

Ideals: Opinionated. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

Rolf Alton, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)14 (+2) 13 (+1)16 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gunter Walcott, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a violet tunic with brown highlights, and long tan pants that bunch up around his shoes. His auburn hair is singed and shortened. His eyes are likewise gray.

Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted, Logical. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Gunter Walcott, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs

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