Peter Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man typically wears a sleeveless long coat of deep blue leather and dull yellow iron scale mail. His white hair is still thick. His face is covered beneath a completely black helmet.
Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Body Guard in town.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He has drifted from career to career and currently works as a Body Guard.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Optimist. Bonds: Poor, Job, Immigrant, Enemies. Occupation: Body Guard
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp. Red spinel (100 gp). 1 Minor magic item.
Nicholas Ridley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears bulky grey painted plate armor, he is not a threatening figure. His golden hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nicholas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nicholas. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Passionate. Flaws: Insomniac, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Hunter
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 5000 sp. 1 Minor magic item.
Anselm Quinton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears an entirely white suit with brown socks and a vest with buckled shoes. His hair is black and very short. His eyes, though not visible through his cowl, are hazel.
Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He never wears the same outfit twice, unless he absolutely has to.
History: Anselm was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now owns his own business.
Motivation: He's looking for his big break.
Ideals: Artistic. Bonds: Job, Family, Adventurer. Occupation: Map Maker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 7 (-2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Sylvan, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +5
Possessions: 100 gp. Azurite (13 gp).
Dean Everleigh, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Marshal. His hair is red and curly. He has a dull look in his blue eyes.
Personality: He acts crazy and hedonistic. He is afraid of women and trembles around them
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Marshal for hire.
Motivation: Wants to work out more often; and to end his boredom
Ideals: Athletic. Flaws: Hedonist, Shy, Mundane. Bonds: Job. Occupation: Marshal
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 2000 sp.
Don Richie, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a white vest and prefers grey and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is still thick. His face is scarred and worn.
Personality: He is business-like. He takes instructions and follows them to the letter. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Don was born in the east. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Barrister. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Athletic, Professionalism, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp.
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