Trym Fidget, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. His white hair is greying along the sides and has receded to reveal a widow's peak. This blue eyed northerner is not easily forgotten.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is skeptical of what others tell him and is slow to trust.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their son. He worked as a Carpenter, and he later adopted a second son.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Shy, Fearful. Bonds: Family. Occupation: Carpenter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Nicholas Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow armored body suit, with a simple red line shooting up and back down. He has styled his auburn hair well, parting it to the left. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Nicholas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.
History: Nicholas was born in the west. At a young age he loved to build and create. In his 16th year, his parents were killed by a gnolls raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Professionalism, Persistence. Bonds: Enemies. Occupation: Shipwright
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 7 (-2) | 15 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Celestial, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Randal Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with grey socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. He wears his silver hair up in a very large beehive style do. He wears a mask on his face.
Personality: He is almost excessively polite to everyone, even when angry. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Randal was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He feels kind of lost in life; and to be a farmer again
Flaws: Shy, Depressed. Bonds: In love, Job, Family. Occupation: Baker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 11000 cp. 1 Masterwork Light wooden shield. 1 Chain shirt.
Clerebold Alby, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. His white hair is braided into rings. His hazel eyes are passionate and lively.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by brigands. Clerebold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He doesn't get along with people that don't share his tastes; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted, Entrepeneur, Impeccable. Flaws: Insomniac. Bonds: Enemies. Occupation: Sellsword
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 200 gp. Smoky quartz (40 gp). Carnelian (40 gp). 1 Masterwork Thieves’ tools. 1 Healer’s kit. 1 Disguise kit.
Heward Dryden, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to fit into much smaller and tighter spaces than normal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Heward took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Slave, Rich. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 60 pp. 1 Crowbar. 1 Disguise kit. 1 Simple lock. 1 Simple lock.
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