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NPC Generator

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Advanced [show]


Ralf Braxton, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He has black hair. He wears large thick round spectacles.

Personality: He is mildly Human supremacist, though he does not identify as such. He can't help but pocket interesting objects he comes across

History: He got into the Knight business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: Seeks redemption; and he's in love

Flaws: Racist. Bonds: Criminal record, Job, Rich, Has a crush. Occupation: Knight

Voice: Whispers

Attributes [hide]

Ralf Braxton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)8 (-1) 13 (+1)17 (+3)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ernest Hayes, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in earthy colors with a blue and tan handkerchief worn on his left side. His black hair and beard is wavy and long. His eyes are brown and he is always smoking a pipe.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Ernest was born with his mother's beautiful face. Like his mother and his brother before him, after school he went straight into learning to become a Carpenter. He has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Many goblins want him driven away; and someone believes him a fraud

Ideals: Philantrophist. Bonds: Attractive, Job, Has a crush, Enemies. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Ernest Hayes, Male Human Fighter 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 16 (+3)12 (+1)
Skills Insight +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Gerard Stafford, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tan vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. He has wavy chestnut hair. His eyes are violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Butcher, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.

Motivation: Wants his loneliness to end.

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Stafford, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)16 (+3) 12 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Dustin Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a white and green handkerchief worn on his left side. His brown hair is cut jaggedly and amateurishly. His eyes are hazel and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Around other people he will do his best to conceal his emotions and appear jolly.

History: Dustin was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To be a Fletcher again; and sabotage a competitor

Ideals: Persistence. Flaws: Ugly, Cynical, Shy. Bonds: Adventurer, Job. Occupation: Layabout

Voice: American accent

Attributes [hide]

Dustin Myerscough, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 16 (+3)14 (+2) 11 (+0)16 (+3)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Guy Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He is physically well-built. He wears his white hair up in a very large beehive style do. His fierce hazel eyes like to dwell on things.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Guy was born the youngest of three triplets. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: To find somewhere to settle down; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Family, Immigrant. Occupation: Shipwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Beitz, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)10 (+0) 16 (+3)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs

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