Henry Rayden, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. He wears a wide-brimmed hat to cover his moderate length golden hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Henry was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Henry's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Logical. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Actor
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Darkwood Shield. 1 Half-Plate.
Drogo Colby, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. He wears his white hair up in a very large beehive style do. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Herbalist in town.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Ideals: Opinionated, Gifted, Persistence. Bonds: Attractive, Job. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2300 sp.
Adam Abram, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. His long black hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Adam is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born several months after his mother was called into army service. His divine abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Optimist, Gifted. Bonds: Attractive, Family, Military. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 4000 sp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Black velvet mask with numerous citrines (120 gp). 1 Minor magic item.
Godfrey Spalding, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and has a large green mantle and cape that has been intricately interwoven into his white robe. He has a long chestnut beard with little hanging trinkets. This amber eyed northerner is not easily forgotten.
Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised by priests from a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Insane. Bonds: Adventurer, Religious, Mentor. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Randal Alby, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His moppish silver hair is in a traditional bowl cut. He has amber eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.
History: His father raised him in a mountain cabin. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Ideals: Joker, Philantrophist. Bonds: Nature, Adventurer. Occupation: Bellfounder
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!