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NPC Generator

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Advanced [show]


Gilbert Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His blonde hair is kept up in a ponytail inside a top hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. In his 12th year, his parents were killed by a orcs raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he wants revenge against orcs

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Adventurer, Enemies. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Gilbert Middleton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)16 (+3) 11 (+0)15 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gilbert Redfield, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his sickle always slung over his shoulder. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his hair in dreadlocks. His amber eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born several months after his mother was called into army service. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He has a crush on the local Barber; and someone believes him a fraud

Flaws: Shy. Bonds: Enemies, Military, Family, Has a crush. Occupation: Bellfounder

Voice: American accent

Attributes [hide]

Gilbert Redfield, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 6
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)3 (-4) 15 (+2)11 (+0) 5 (-3)10 (+0)
Skills Acrobatics -2, Performance +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -2 / 1d8-4, Grapple +2

Possessions: 400 gp.


Social Check DCs


Shane Hadlee, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a blue poncho over his likewise colored trousers and shirt, he is not a threatening figure. His chestnut hair has been sun bleached extensively. He wears an eyepatch.

Personality: Overbrimming with self-confidence, Shane isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Sailor, who enjoyed hunting, Shane was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Nature, Poor. Occupation: Servant

Voice: Scandinavian accent

Attributes [hide]

Shane Hadlee, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)11 (+0) 7 (-2)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 7000 cp.


Social Check DCs


Chad Norton, Male Human [Permalink]

Personal [hide]

Description: An older man who sports white clothing, slightly heavier than average wear, he is not a threatening figure. He wears his hair in dreadlocks. He has several tiny topaz earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Adventurer, who enjoyed hunting, Chad was taken on many hunting expeditions. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Forgetful. Bonds: Rich, Nature, Family. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Chad Norton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 17 (+3)10 (+0)
Skills Medicine +5, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Balimaar Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a grey low-cut shirt, and a Stetson hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He wears his hair in dreadlocks. He has hazel eyes.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of southern immigrants he idolized his father. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by brigands. Balimaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: A deep hatred of brigands; and he wants revenge against brigands

Ideals: Optimist. Bonds: Enemies, In love, Immigrant, Slave. Occupation: Gardener

Voice: Pronounces O like U

Attributes [hide]

Balimaar Gentry, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 8 (-1)11 (+0)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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