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NPC Generator

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Advanced [show]


Lance Oakley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He is generally shirtless and showing off his tattooed chest. His brown hair is lengthy and is close to two feet long. His ears are large.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by orcs. Lance was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Enemies, Adventurer, Military. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Lance Oakley, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Athletics +3, History +4
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gilbert Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, brown shirt, and yellow tie. He is bristling with hidden weapons, mostly quarterstaffs and scythes. His black hair is singed and shortened. His eyes, though not visible through his cowl, are brown.

Personality: He is almost excessively polite to everyone, even when angry. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. He moved out south to avoid the crime he committed. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Seeks redemption.

Flaws: Ugly, Shy, Fearful. Bonds: Criminal record, Adventurer. Occupation: Armorer

Voice: Rolls R's

Attributes [hide]

Gilbert Mitchell, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)10 (+0) 11 (+0)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Diggory Kirby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is singed and shortened. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Diggory hails from a village terrorized by orcs. He has had some formal dancing training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Animal Trainer

Voice: Low range voice

Attributes [hide]

Diggory Kirby, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Raymond Holton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His moppish chestnut hair is in a traditional bowl cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He enjoys reading and quiet.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of brigands

Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Poor, Enemies. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Raymond Holton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)12 (+1) 12 (+1)17 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Obsidian (6 gp).


Social Check DCs


Lance Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and brown pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. This violet eyed westerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Armorer, who enjoyed hunting, Lance was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Healer for hire.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Selfish, Insane. Bonds: Nature, Job. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Quinton, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)14 (+2) 15 (+2)8 (-1)
Skills Athletics +4, Deception +1
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +1

Possessions: 10 pp.


Social Check DCs

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