Kody Fidget, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear ponchos typically of a light green in addition to tight pants. He has moderate length white hair. His eyes, though not visible through his cowl, are green.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He got into the Jeweler business at a young age. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to trick people and travel the world for free.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Criminal record, Job. Occupation: Jeweler
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Miles Berkeley, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a red collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His black hair is still thick. He has hazel eyes and a red hat with a black feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Hunter and found it very stressful. He ran away from his former home and has been making his living as a Hunter for the past few years.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a blacksmith again
Ideals: Fighting. Flaws: Antagonistic, Hedonist, Greedy. Bonds: Job. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Dean Tinley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His golden hair is cut short. His blue eyes are slightly larger than normal.
Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He is a font of random trivia from the lore and stories he has discovered
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Bonds: Attractive, Job, Slave, Criminal record. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp. White pearl (150 gp).
Hugh Colton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. His long white hair reaches down to his waist. His brown eyes are slightly larger than normal.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: Find a way to reverse the transformation of his brother; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Rich, Family. Occupation: Fletcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp. Eye agate (15 gp).
Guy Byron, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears light armors faded through time and improper care. His chestnut hair is still thick. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with his god.
History: Sold as a small child to a brothel owner, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Shipwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 12000 cp.
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