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NPC Generator

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Advanced [show]


Simon Shelly, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, wearing green shirts, loose pants, and blazers most of the time, and a wedding ring on his left hand. His white hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Tanner, but he was a colossal failure. He now owns his own business.

Motivation: Balancing his hectic life and new Actor responsibilities is difficult; and expand his business

Ideals: Optimist, Entrepeneur. Bonds: Attractive, In love, Job. Occupation: Actor

Voice: Indian accent

Attributes [hide]

Simon Shelly, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)8 (-1) 17 (+3)15 (+2)
Skills Arcana +1, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 4000 cp. 1 Masterwork Musical instrument. 1 Average lock. 1 Disguise kit.


Social Check DCs


Percival Langdon, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. His tied-back hair is blonde. His fierce violet eyes like to dwell on things.

Personality: He can speak with the recently deceased. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barrister. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and he's in love

Ideals: Gifted. Bonds: Attractive, Has a crush, Poor, Religious. Occupation: Masseuse

Voice: Speaks like tongue is numb

Attributes [hide]

Percival Langdon, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)9 (-1) 16 (+3)12 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Wymar Ashton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Flattery will make him almost putty in your hands.

History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Marry his brother to traveling adventurers; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Family, Has a crush. Occupation: Sage

Voice: German accent

Attributes [hide]

Wymar Ashton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Trym Garrick, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears light armors faded through time and improper care. His silver hair is knotted and matted. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich southern family. He worked as a nervous Junk Dealer and found it very stressful. He became a Junk Dealer soon after.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Trym Garrick, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)10 (+0) 9 (-1)10 (+0)
Skills Athletics +5, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt with thin tan vertical stripes and blue pants. He is physically well-built. His brown hair is long and unkept. His ears are large.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Bertram was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Job, Family. Occupation: Performer

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Sutton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 11 (+0)17 (+3)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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