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Advanced [show]


Cory Fulton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left leg appears badly burned and disfigured. His blonde hair has been sun bleached extensively. His skin is flawless and his blue eyes scan people very quickly.

Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Engraver profession.

History: Cory was born in the west. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Sabotage a competitor; and expand his business

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Cory Fulton, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)7 (-2) 14 (+2)11 (+0)
Skills Athletics +1, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Aquamarine (800 gp). Pink pearl (80 gp).


Social Check DCs


Bertram Beitz, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of longswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His brown hair is cut short with large spiked bangs in the front. His green eyes peer out from beneath his small black hat.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and he is content

Ideals: Fighting, Justice. Flaws: Depressed, Mundane. Bonds: Attractive, Military. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Bertram Beitz, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)17 (+3) 9 (-1)13 (+1)
Skills Insight +1, Stealth +2
Senses Passive Perception 9
Languages Common, Giant, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Darkwood Shield.


Social Check DCs


William Hastings, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and blue handkerchief worn on his left side. He has a small bristly mustache and wavy golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. When he's not drinking or sleeping the drinks off, he's doing music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Flaws: Insane. Bonds: Attractive, Slave, Job. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

William Hastings, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 14 (+2)12 (+1) 5 (-3)15 (+2)
Skills Athletics +1, Sleight of Hand +0
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp. Carnelian (80 gp). Jet (50 gp). Chrysoberyl (50 gp).


Social Check DCs


Richard Windsor, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his kukri. His silver hair is cut jaggedly and amateurishly. This gray eyed southerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Scribe. The war was a terrible time for him, and Richard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: He's looking for his big break.

Flaws: Depressed. Bonds: Job, Military, Adventurer. Occupation: Scribe

Voice: Creaky witch voice

Attributes [hide]

Richard Windsor, Male Human Fighter 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Persuasion +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His silver hair is styled in orderly dreadlocks. His eyes are likewise brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Flaws: Ugly, Secretive. Bonds: Guardian, Slave, Family. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Ralf Chester, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)17 (+3) 13 (+1)7 (-2)
Skills Deception +0, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Masterwork Light wooden shield.


Social Check DCs

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