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Advanced [show]


Rolf Spalding, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish golden hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To reunite with his old friends; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Barrister

Voice: Rolls R's

Attributes [hide]

Rolf Spalding, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 13 (+1)17 (+3)
Skills Investigation +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. Alexandrite (400 gp). Violet garnet (400 gp).


Social Check DCs


Gerard Heiser, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy brown pantaloons and a blue scarf. His black hair is still thick. His blue eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Flaws: Antagonistic, Secretive. Bonds: Slave, Rich, Family. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Gerard Heiser, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)8 (-1) 13 (+1)15 (+2)
Skills Performance +5, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp.


Social Check DCs


Trym Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He is wearing a long, grey, dusty cloak. He has a long auburn beard with little hanging trinkets. He has a dull look in his brown eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Sellsword.

Motivation: Revenge; and a deep hatred of gnolls

Ideals: Passionate, Joker. Bonds: Rich, Job, Enemies. Occupation: Sellsword

Voice: Excited and jittery

Attributes [hide]

Trym Marleigh, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)8 (-1) 12 (+1)15 (+2)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 sp. Fire opal pendant on a fine gold chain (500 gp). Solid gold idol (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trey Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is brown and curly. He has amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is skeptical of what others tell him and is slow to trust.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to travel the world and help people.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Poor, Adventurer. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Trey Everleigh, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)16 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, History +5
Senses Passive Perception 10
Languages Common, Druidic, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Miles Huckabee, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He is dressed in an above average manner, and his gloved hand is found clutching a kukri. His moppish brown hair is in a traditional bowl cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A powerful necromancer made him what he is. He worked as a nervous Architect and found it very stressful. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Wants to open a new tavern.

Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Miles Huckabee, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)8 (-1) 10 (+0)7 (-2)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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