Bernard Shelly, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a green armored body suit, with a simple black line shooting up and back down. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a habit of throwing himself into exceedingly dangerous situations.
History: Bernard was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He then took over the family business and is one of the better Bowyer for hire.
Motivation: To prove his worth to the world.
Flaws: Impulsive, Racist. Bonds: Job, Family. Occupation: Bowyer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
Possessions: 1500 sp. Tourmaline (160 gp). Moss agate (6 gp). Malachite (6 gp).
Peter Coombs, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is typically in his Guard uniform. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His amber eyes dart from person to person.
Personality: He has always had a great fascination with Human culture. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 9 years.
Motivation: To be a Ruler again.
Flaws: Racist, Secretive. Bonds: Job, Immigrant, Nature. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 23000 sp. 2 Antitoxin. 3 Holy water. 1 Tanglefoot bags.
Chad Wilberforce, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is still thick. His eyes are likewise brown.
Personality: He is irascible and easily irritated. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gifted student he started as a Weaver, but he got bored and became a Guard. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Disguise kit. 1 Magnifying glass. 1 Superior lock.
Solomon Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is white, silky, and of moderate length. He has gray eyes and a pastel hat with a white feather.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Miner
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Kyle Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears a black collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a skull on it. He has wavy white hair. His face is scarred and worn.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants revenge against illithids; and someone believes him a fraud
Flaws: Ugly, Antagonistic, Shy. Bonds: Religious, Enemies. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!