Hugh Carlyle, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a black costume with the symbols of luck on his torso. With bright brown hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of women and trembles around them
History: Hugh was born in the west. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Layabout.
Motivation: Sabotage a competitor; and he feels threatened by others
Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Job. Occupation: Layabout
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 70 pp.
Tim Tinley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a large red jacket. His black hair is cut short. His brown eyes peer out from beneath his top red hat.
Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of orcs once and for all.
History: Tim lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: He has passion for adventuring and risk; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Bonds: Attractive, Enemies, Family, Job, Adventurer. Occupation: Armorer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 30 pp.
Simon Redfield, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise green.
Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of dire rats once and for all.
History: Simon hails from a village terrorized by dire rats. As a young adult he joined a group advocating for an improvement in Human conditions. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother
Flaws: Ugly, Impulsive, Racist. Bonds: Poor, Enemies, Family. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp.
Trey Abram, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy chestnut hair. He has gleaming, smiling hazel eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses divination through singing.
History: He was born at the edge of vast desert. His divine abilities were realized during a raid on his village. He has worked as a Stableman like his mother before him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Cynical. Bonds: Nature, Job, Criminal record. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Simon Clare, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He dresses like a well dressed Banker does. His whole body is exceptionally muscular. He is bald on top and has large chestnut tufts of hair around his ears. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the north, but his parents moved at a very young age to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 5 years.
Motivation: Sabotage a competitor.
Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Job, Immigrant. Occupation: Banker
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
