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NPC Generator

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Advanced [show]


Robert Atherton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple black robe with white stripes complete with hood. His moppish golden hair is in a traditional bowl cut. His fierce amber eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a great chef.

History: Gifted from a young age, Robert studied abroad. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Gifted, Athletic. Bonds: Job, Family. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Robert Atherton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 8 (-1)7 (-2)
Skills Athletics +4, Investigation +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2600 sp.


Social Check DCs


Drogo Bentham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He dresses well, wearing red shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a greatsword. His auburn hair is still thick. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born blind and as such lacked many opportunities for work. Drogo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Drogo decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Spice Merchant job and began his own company from there.

Motivation: A rival would like him out of the picture.

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Job, Criminal record. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Drogo Bentham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)11 (+0) 16 (+3)12 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Theodoric Clinton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white armored body suit, with a simple grey line shooting up and back down. His red hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Entrepeneur. Bonds: Religious, Adventurer, Mentor. Occupation: Fletcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theodoric Clinton, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerard Prescott, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. His red hair is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the west to a Bookbinder, Gerard learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He tends to his Bookbinder job now, and dutifully fulfills any obligations he has.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

Gerard Prescott, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 14 (+2)17 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp.


Social Check DCs


Simon Kitchur, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears bulky pastel painted plate armor. He has styled his golden hair well, parting it to the right. His hazel eyes dart from person to person to random spaces in the air.

Personality: Simon is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a slaver, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Laborer like his father before him.

Motivation: He wants revenge against giants; and someone believes him a fraud

Flaws: Depressed, Racist. Bonds: Mentor, Job, Enemies. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Simon Kitchur, Male Human Fighter 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)13 (+1) 5 (-3)17 (+3)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +6

Possessions: Just what you see.


Social Check DCs

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