Don Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of sais on his belt, each one with a amber on the hilt. He has no hair. His eyes are brown and beady.
Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Adventurer, Religious. Occupation: Stylist
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
Gunter Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large blonde tufts of hair around his ears. His blue eyes are slightly larger than normal.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Fisher father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Ugly, Mundane, Disease, Insomniac. Occupation: Carpenter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Gerard Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and likes to wear ponchos typically of a light red in addition to tight pants. His right leg appears badly burned and disfigured. He wears a top hat to hide his balding. He has a dull look in his green eyes.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the north to a Fletcher, Gerard learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He struck the Fletcher job and began his own company from there.
Motivation: He loathes his own lifestyle; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Artistic. Flaws: Impulsive, Depressed. Bonds: Job, In love. Occupation: Fletcher
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Lewis Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He dresses like a well dressed Blacksmith does. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his white hair to look like a famous performer. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He receives visions of the future at random moments
History: He got into the Blacksmith business at a young age. His arcane abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Blacksmith.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted. Flaws: Addict, Secretive. Bonds: Job, Slave. Occupation: Blacksmith
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. Red spinel (40 gp). Red garnet (40 gp). 3 Acid flasks.
Kyle Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. He carries a battered club and tarnished nunchaku as well. His silver hair is heavily combed to the right. He has violet eyes and a black hat with a grey feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to fit into much smaller and tighter spaces than normal.
History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting, Gifted. Bonds: Job, Poor, Adventurer. Occupation: Herbalist
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!