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NPC Generator

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Advanced [show]


Gilbert Gracey, Male Human [Permalink]

Personal [hide]

Description: A 5'11" western man, he wears a green broad hat and green clothes. He wears his red hair up in a very large beehive style do. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Further he is a bit of a stoner and is frequently out of it.

History: His father raised him in a mountain cabin. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Revenge; and a rival would like him out of the picture

Flaws: Depressed, Addict. Bonds: Nature, Criminal record, Enemies. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Gilbert Gracey, Male Human Fighter 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)13 (+1) 6 (-2)5 (-3)
Skills Perception +1, Persuasion +0
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars, and sports empty pouches on his belt. He keeps his white hair in a flapper bob. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Human compassion; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly, Disease, Racist. Bonds: Adventurer. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Peter Myerscough, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)15 (+2) 11 (+0)6 (-2)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Chain shirt.


Social Check DCs


Balimaar Reid, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He typically wears green cloth garments or leather armor, and his gloved hand is found clutching a pickaxe. His brown hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Energy wise he seems alert and responsive.

History: Balimaar was raised in a hard working conservative environment. His childhood dream was to be a Blacksmith, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and wants to raise his children well

Ideals: Impeccable, Professionalism. Flaws: Insane. Bonds: Job, Family. Occupation: Barrister

Voice: Indian accent

Attributes [hide]

Balimaar Reid, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Athletics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1700 sp. 1 Good lock. 1 Bullseye lantern. 1 Crowbar.


Social Check DCs


Shane Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of warhammers on his belt, each one with a sapphire on the hilt. He has blonde hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the south to a Stableman, Shane learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Stableman.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Attractive, Job, Family. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Shane Dumph, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)17 (+3) 10 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Elven, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Iolite (70 gp). 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Patrick Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears rags and sports a simple walking cane. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small desert village. Like his mother and his sister before him, after school he went straight into learning to become a Weaver. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of gnolls; and balancing his hectic life and new weaver responsibilities is difficult

Flaws: Antagonistic. Bonds: Poor, Immigrant, Nature, Job, Enemies. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Patrick Birkenhead, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Chalcedony (60 gp). Moonstone (60 gp). Jet (140 gp).


Social Check DCs

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