Anthony Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He sports grey clothing, slightly heavier than average wear. His auburn hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. In his 13th year, his parents were killed by a giants raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Shy. Bonds: Enemies, Rich. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp.
Heward Hallewell, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears skinny pants and wears a green and red robe with the hood down. His hair is always cut to a buzz. His face is scarred and worn.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heward grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heward. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has decided he is irredeemable; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Military, Criminal record. Occupation: Actor
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 4000 cp.
Reynard Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of strength around his neck, and a club on his belt. His Stetson hat is riddled with cuts and holes. His ears are large.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is frequently practicing swordplay.
History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Shoemaker job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, Military. Occupation: Shoemaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Simple lock. 1 Simple lock. 1 Crowbar.
Lewis Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He has a small bristly mustache and wavy chestnut hair. His eyes are blue and catlike.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lewis is combative with any and all who dare try his patience in the slightest.
History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He then took over the family business and is one of the better Miner for hire.
Motivation: He's in love; and further expansion of business
Ideals: Justice. Bonds: Job, Rich, Immigrant, Has a crush. Occupation: Miner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Deep blue spinel (900 gp).
Gerald Asheton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright blue suits and hats. His hair is long and black with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Laborer profession.
History: Born in the east to a Miller, Gerald learned a great deal about his mother's area of expertise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record, Religious. Occupation: Miller
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 2 Acid flasks.
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