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NPC Generator

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Advanced [show]


Peter Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man wears a green coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. His half smiles and brown eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Peter was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.

Motivation: Sabotage a competitor; and to clean up the streets

Ideals: Optimist. Bonds: Attractive, Guardian, Job, Immigrant. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Kelsey, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)10 (+0) 15 (+2)16 (+3)
Skills Investigation +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 20000 cp.


Social Check DCs


Don Reid, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his blonde hair in a pixie cut. He has brown eyes and a white hat with a pastel feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy, self-centered, vain, and jealous.

History: He was always a brilliant, if unscrupulous mind. Through the years after Don was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Don's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Logical. Flaws: Sensitive, Selfish, Insane. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Don Reid, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)14 (+2) 17 (+3)15 (+2)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +6

Possessions: Just what you see.


Social Check DCs


Thomas Deighton, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His tied-back hair is blonde. His eyes are likewise violet. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also hits on women, regardless of circumstances.

History: He was born into a rich family. Thomas was born on a far western island where he grew up under the tutelage of his mother, an expert Cartwright. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker. Bonds: Rich, Attractive, Has a crush, Immigrant. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Thomas Deighton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 15 (+2)9 (-1)
Skills Athletics +3, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ernest Mitchell, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is knotted and matted. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Ernest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers.

Ideals: Athletic, Disciplined. Bonds: Rich, Attractive, Family. Occupation: Bellfounder

Voice: Sore throat, cough

Attributes [hide]

Ernest Mitchell, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Coral (130 gp). Chrysoberyl (130 gp).


Social Check DCs


Don Blyth, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears an entirely grey suit with green socks and a vest with buckled shoes. His golden hair is cut short with large spiked bangs in the front. His eyes are blue.

Personality: He can speak with the recently deceased. He works hard and plays hard.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He is greedy; and expand his business

Ideals: Gifted, Artistic. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Don Blyth, Male Human Fighter 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs

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