Tim Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his red hair. His eyes are green and he is always smoking a pipe.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Tim was raised in a hard working conservative environment. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Artistic, Gifted. Bonds: Attractive, Job, Has a crush. Occupation: Tanner
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Charles Abram, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His skin is fair and his fingers are delicate and long. His silver hair is drawn into a tight pony tail with a cross scrunchie. This amber eyed westerner is not easily forgotten.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Energy wise he seems alert and responsive.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.
Motivation: Meet up once more with his childhood friend.
Ideals: Philantrophist, Professionalism. Bonds: Military, Adventurer. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Theobald Merton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He tends to wear a large tan jacket. Beneath his clothing is a huge mess of scar tissue. His long brown hair reaches down to his waist. His eyes are likewise brown.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the north to a Priest, Theobald learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.
Motivation: A strong sense of loyalty to Human people; and to be a soapmaker again
Ideals: Impeccable. Flaws: Impulsive, Racist. Bonds: Slave, Job, Rich. Occupation: Priest
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Don Stratford, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this eastern man wears baggy black pantaloons and a grey scarf. He has styled his white hair well, parting it to the right. His ears are large.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Ideals: Athletic, Impeccable, Artistic. Flaws: Ugly, Fearful. Occupation: Blacksmith
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Disguise kit. 1 Magnifying glass.
Bertram Budd, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is dressed in earthy colors with a blue and black handkerchief worn on his left side. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Bertram was born the youngest of three triplets. Cursed with vampirism at a very young age, Bertram has worked very hard to control his curse. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He wants to get laid; and wants his loneliness to end
Flaws: Antagonistic, Depressed, Disease. Bonds: Military, Family, Has a crush. Occupation: Adventurer
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 13000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!