Aldous Beitz, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, white cloak. He keeps his golden hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of western immigrants he idolized his father. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Attractive, Adventurer, Immigrant. Occupation: Herbalist
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 7 (-2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 2 Acid flasks.
Ernest Astley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in a clean brown cloak covering his clean studded leather. His hair is red and curly. His eyes are likewise blue. His teeth are white and perfect.
Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Ruler profession.
History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He has worked as a Healer like his mother before him.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and further expansion of business
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Religious, Job. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 2000 sp.
Jocelyn Gracey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born at the edge of vast island. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his son
Ideals: Disciplined, Joker, Entrepeneur. Flaws: Insane. Bonds: Nature. Occupation: Bellfounder
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Celestial, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
Dean Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His hair is long and brown with streaks of white, and is pulled back with small violet clips. His beard is white, braided, and well cared for. This amber eyed easterner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dean took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Flaws: Mundane. Bonds: Immigrant, Nature, In love, Job. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Lance Beitz, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear black tank tops with brown pants. He has no hair. His eyes are amber and beady.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Lance lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.
Motivation: Regain custody of his son; and marry his sister to traveling adventurers
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Carpenter
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 14000 cp. Silver comb with moonstones (300 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
