Gunter Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat, and he perpetually has his rapier ready. He has shaved his head bald. His amber eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is skeptical of what others tell him and is slow to trust.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Gunter has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Emotional, Shy, Disease, Insomniac. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Ignan, Infernal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 pp.
John Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with blue lining and desert motifs. His hair is long and blonde with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. He has amber eyes and a blue hat with a green feather.
Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Gifted. Bonds: Job, Adventurer, Has a crush. Occupation: Architect
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Heavy wooden shield.
Guy Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. He carries with him a set of warhammers on his belt, each one with a jet on the hilt. He has a very tight haircut. His fierce blue eyes like to dwell on things.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in warhammer use. He has built up a small fortune and can afford his own way.
Motivation: Retire the richest man in the north; and someone believes him a fraud
Ideals: Fighting, Opinionated, Entrepeneur. Bonds: Rich, Enemies. Occupation: Servant
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Roland Mitchell, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a red vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his red boots flare out at the collars, and his gloved hand is found clutching a greatsword. His red hair is still thick. His gray eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is obsessed with a lost civilization.
History: He is a Yochlol in disguise. In his 12th year, his parents were killed by a gnolls raid, leaving Roland alone in the world. After a stint in an orphanage, he was adopted. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: He loathes his own lifestyle; and several ex partners dislike his way of doing things and want revenge
Flaws: Addict, Depressed. Bonds: Enemies, Adventurer, Debt. Occupation: Carter
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2200 sp.
Charles Royston, Male Human [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. He is muscular with a powerful set of arms. His hair is blonde and curly. His face is covered beneath a completely black helmet.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the west to a Cook, Charles learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.
Motivation: Sabotage a competitor.
Ideals: Optimist, Logical. Flaws: PTSD. Bonds: Rich, Job. Occupation: Cook
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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