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NPC Generator

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Advanced [show]


Arnold Warwick, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a worn and beaten armor. His long auburn hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He has always had a great fascination with Human culture. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the north his family was never financially stable. He helped his mother out around the business and became quite the natural. He became a Cook soon after.

Motivation: To be a Spy again; and wants to open a new tavern

Flaws: Racist. Bonds: Attractive, Military, Poor, Job. Occupation: Cook

Voice: Dutch accent

Attributes [hide]

Arnold Warwick, Male Human Fighter 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)9 (-1) 13 (+1)8 (-1)
Skills Persuasion +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 700 gp. Violet garnet (1000 gp). Coral (40 gp). Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Carlton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Marshal uniform. He has wavy chestnut hair. He has violet eyes and a yellow hat with a white feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised by priests from a young age. Like his mother and his sister before him, after school he went straight into learning to become a Marshal. He has achieved small success as a Marshal.

Motivation: An old rival family wants him found.

Ideals: Optimist. Bonds: Job, Family, Religious, Mentor. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Arnold Carlton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)16 (+3) 11 (+0)11 (+0)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Everard Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is kept up in a ponytail inside a broad hat. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 12th year, his parents were killed by a orcs raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He wants revenge against orcs; and money/treasure

Ideals: Optimist. Flaws: Insomniac. Bonds: Rich, Religious, Enemies. Occupation: Shoemaker

Voice: Tuts and clicks tongue

Attributes [hide]

Everard Stansfield, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 7 (-2)12 (+1)
Skills Medicine +0, Persuasion +3
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 16000 sp. Rose (80 gp). Azurite (4 gp). Violet garnet (1100 gp). Amethyst (40 gp). 1 Holy water. 4 Alchemist’s fire. 4 Tanglefoot bags. 3 Antitoxin.


Social Check DCs


Charles Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with black highlights, and long tan pants that bunch up around his shoes. He is physically well-built. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He would rather hide behind his crafts than deal with other people.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Shy, Disease. Bonds: Nature, Military. Occupation: Cartwright

Voice: Pronounces O like U

Attributes [hide]

Charles Hale, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Deep blue spinel (200 gp). Golden yellow topaz (200 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Guy Astley, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man tends to wear a tan poncho over his likewise colored trousers and shirt. His brown hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Gardener and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Athletic, Artistic. Flaws: Insane, Secretive. Bonds: Family. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Guy Astley, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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