Geoffrey Stanley, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. His auburn hair is cut short with large spiked bangs in the front. His hazel eyes peer out from beneath his wide-brimmed black hat.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He takes great joy in being the best Shipwright in town.
History: Geoffrey was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is content; and to share knowledge with the world
Ideals: Fighting, Artistic, Logical. Flaws: Mundane. Bonds: Job, Attractive. Occupation: Shipwright
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 10 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2
Possessions: 1700 sp.
Alexandre Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is physically well-built. He has done his best to style his golden hair to look like a famous performer. His gray eyes are slightly larger than normal.
Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.
History: Alexandre was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.
Motivation: Wants to work out more often; and to settle down with his crush
Ideals: Athletic. Flaws: Hedonist, Selfish, Addict. Bonds: Attractive. Occupation: Merchant
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. Aquamarine (400 gp). Red-brown spinel (80 gp).
Kody Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his quarterstaff ready. His blonde hair is smooth and relatively long. He has green eyes.
Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered singing. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Religious, Military. Occupation: Engraver
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Charles Warwick, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is smooth and relatively long. He has a dull look in his green eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.
History: He was born to a criminal king-pin and mafia family Charles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Charles decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Flaws: Antagonistic, Selfish. Bonds: Attractive, Criminal record. Occupation: Junk Dealer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1800 sp. 1 Climber’s kit. 1 Average lock. 1 Simple lock.
Rolf Chatham, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears yellow leather gloves, a yellow jacket, and tight pants. His white hair is still thick. He has gleaming, smiling blue eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born in a small forest village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Ugly, Greedy. Bonds: Enemies, Nature, Adventurer. Occupation: Miner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
