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Solomon Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. He wears his blonde hair up. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a Interpreter, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He's attracted to the PC.

Bonds: Job, Has a crush, Poor, Adventurer. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Solomon Hamilton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)6 (-2) 13 (+1)17 (+3)
Skills Intimidation +5, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Tourmaline (80 gp).


Social Check DCs


Henry Van Es, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with small hat. His hair is greying and his face has many wrinkles. His blue unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a desert tribe. Through the years after Henry was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Henry's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Disease, Antagonistic, Secretive. Bonds: Nature. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Henry Van Es, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)17 (+3) 14 (+2)5 (-3)
Skills Medicine +4, Nature +5
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 34000 sp.


Social Check DCs


Everard Tickle, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are likewise brown.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.

History: Born in the south his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Justice. Flaws: Ugly, Cynical. Bonds: Poor, Religious. Occupation: Jeweler

Voice: Loud with bravado

Attributes [hide]

Everard Tickle, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 5 (-3)17 (+3) 11 (+0)7 (-2)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 10
Languages Common, Celestial, Abyssal, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 14000 sp.


Social Check DCs


Don Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is greasy and uncared for. His eyes are gray.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the ruined castle and found the beat up club and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Mundane. Bonds: Nature. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Don Pinkerton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Balimaar Rutherford, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears a worn and beaten armor. He has done his best to style his blonde hair to look like a famous performer. His gray eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. His psionic abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is content

Ideals: Gifted, Philantrophist. Flaws: Hedonist, Mundane. Bonds: Enemies. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Balimaar Rutherford, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)11 (+0) 5 (-3)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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