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NPC Generator

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Advanced [show]


Rolf Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his chestnut hair up in a very large beehive style do. His eyes are a pleasant violet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Rolf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Retire the richest man in the east; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Flaws: Depressed, Hedonist. Bonds: Job. Occupation: Seamstress

Voice: Stutters

Attributes [hide]

Rolf Paxton, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1

Possessions: 400 gp.


Social Check DCs


William Kensley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man typically wears black cloth garments or leather armor. He has a very tight haircut. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: William lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Adventurer again; and wishes to resurrect an old love

Ideals: Optimist, Entrepeneur. Bonds: Family, In love, Job. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

William Kensley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Rolf Stanton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears grey painted combat armor at almost all times. He wears his hair in dreadlocks. He has a dull look in his green eyes.

Personality: He likes to make people angry or surprised. He uses divination through singing.

History: Rolf was born the youngest of three triplets. Through the years after Rolf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Rolf's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Rolf Stanton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills Nature +4, Stealth +0
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Gerald Dayton, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky green painted plate armor. He is muscular with a powerful set of arms. His auburn hair has been sun bleached extensively. His thin eyebrows rest above his beady blue eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Gerald was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Gerald Dayton, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 17 (+3)13 (+1)
Skills Athletics +2
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Red-brown spinel (120 gp). Jade (120 gp). Star ruby (1100 gp). Alexandrite (1000 gp). 1 Minor magic item.


Social Check DCs


Norman Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple grey line shooting up and back down. He is physically well-built. His tied-back hair is brown. His brown eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of western immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.

Motivation: Many drow want him driven away; and a deep hatred of drow

Flaws: Antagonistic. Bonds: Enemies, Mentor, Immigrant. Occupation: Crown-heir

Voice: Middle-eastern accent

Attributes [hide]

Norman Hornsby, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 16 (+3)17 (+3)
Skills Stealth +1, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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