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NPC Generator

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Advanced [show]


Theodoric Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish red hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it; and retire the richest man in the east

Ideals: Entrepeneur, Optimist, Fighting. Flaws: Disease. Bonds: Rich. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Theodoric Hadleigh, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Acrobatics +0, History +5
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +5

Possessions: 1000 sp.


Social Check DCs


Bernard Stanton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. His hair is red and curly. His eyes are brown and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Bernard grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Flaws: Lazy, Antagonistic. Bonds: Adventurer. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Bernard Stanton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Drogo Brady, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of sais on his belt, each one with a aquamarine on the hilt. His tied-back hair is auburn. His amber eyes dart from person to person to random spaces in the air.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Optimist, Gifted. Bonds: Family, Adventurer. Occupation: Bricklayer

Voice: Mousy voice

Attributes [hide]

Drogo Brady, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)15 (+2) 9 (-1)9 (-1)
Skills Arcana +4, Insight +1
Senses Passive Perception 9
Languages Common, Aquan, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Gilbert Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black costume with the symbols of luck on his torso. His hair is red and very short. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to fit into much smaller and tighter spaces than normal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 8 years.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Laborer

Voice: Mousy voice

Attributes [hide]

Gilbert Kitchur, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 17 (+3)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Gnoll, Draconic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Moss agate (16 gp). Golden pearl (60 gp). Zircon (70 gp). Citrine (70 gp).


Social Check DCs


Percival Bentley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a green tunic with violet highlights, and long blue pants that bunch up around his shoes. His whole body is exceptionally muscular. He has styled his chestnut hair well, parting it to the right. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Percival was born the youngest of three triplets. Percival was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Percival decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Criminal record, Family. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Percival Bentley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 10 (+0)13 (+1)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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