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NPC Generator

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Advanced [show]


Trey Copeland, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his green robe. He has a moderate pudge and is not very fit. His deerstalker hat is riddled with cuts and holes. His brown eyes are slightly larger than normal.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born a particularly ugly child, much to the horror of his parents. Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the south, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Spy

Voice: Aggressive tone

Attributes [hide]

Trey Copeland, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Peter Norton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly scythes and maces. His hair is short and golden. His eyes are gray and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Glassblower

Voice: Laughs frequently while speaking

Attributes [hide]

Peter Norton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Investigation +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Theodoric Wakefield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears his brown hair up in a very large beehive style do. He wears an eyepatch.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a minor phobia of water and hates getting wet.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: He is wracked by social anxiety.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Theodoric Wakefield, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 18 (+4)17 (+3)
Skills Athletics +2, Perception +6
Senses Passive Perception 16
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +6

Possessions: 100 gp.


Social Check DCs


Dustin Ashton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear blue tank tops with green pants. His red hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new ploughman responsibilities is difficult

Bonds: Enemies, Adventurer, Immigrant, Criminal record, Job. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Dustin Ashton, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 10 (+0)8 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin, Sylvan, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Guy Thornton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He wears a feathered hat to hide his balding. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Gardener like his father before him.

Motivation: To get a good night's sleep; and wants to open a new tavern

Flaws: Insomniac. Bonds: Family, Rich, Job. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Guy Thornton, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Violet garnet (600 gp). 1 Minor magic item.


Social Check DCs

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