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Advanced [show]


Guy Hayhurst, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. With a patchy golden beard and wild golden hair. His gray eyes peer out from beneath his wide-brimmed green hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Bowyer but believes his peers are too gung-ho.

History: He was born in the south, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Guy took refuge in the old dungeon and found the beat up lance and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Ideals: Pacifist. Flaws: Antagonistic, Shy. Bonds: Poor, Immigrant, Nature. Occupation: Bowyer

Voice: Breathy voice

Attributes [hide]

Guy Hayhurst, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Hayes, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His head has been shaved. He has amber eyes and a grey hat with a black feather.

Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Tailor in town.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Flaws: Ugly. Bonds: Adventurer, Job, Religious, Nature. Occupation: Tailor

Voice: Creaky witch voice

Attributes [hide]

Manfred Hayes, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 11 (+0)12 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 10
Languages Common, Celestial, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Brass mug with jade inlays (300 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).


Social Check DCs


Frederick Westcott, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. He wears his black hair up in a very large beehive style do. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is afraid of women and trembles around them

History: He was born to loving parents in a slum to the north. His mother was a mechanic, and taught him how to fix just about anything. He now spends his time doing works of charity.

Motivation: To share knowledge with the world; and he feels threatened by others

Ideals: Philantrophist, Persistence, Logical. Flaws: Shy. Bonds: Poor. Occupation: Slave Trader

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frederick Westcott, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 12 (+1)17 (+3)
Skills History +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Percival Whitby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Ruler. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His brown unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker. Flaws: Ugly, Disease, Racist. Bonds: Immigrant, Adventurer. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Percival Whitby, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)6 (-2) 8 (-1)7 (-2)
Skills Intimidation +0, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 3 Alchemist’s fire. 8 Acid flasks. 1 Holy water.


Social Check DCs


Alex Dumph, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Painter uniform. He is bald on top and has large silver tufts of hair around his ears. His eyes are green and catlike.

Personality: He is calm most of the time but flees social interaction. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the east to a Painter, Alex learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Shy, Fearful. Bonds: Job. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Alex Dumph, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)12 (+1) 14 (+2)12 (+1)
Skills History +3, Performance +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Fiery yellow corundum (700 gp). Onyx (80 gp). White pearl (150 gp). 1 Superior lock.


Social Check DCs

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