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NPC Generator

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Advanced [show]


Cory Cornish, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in a small island village. Cursed with unlife at a very young age, Cory has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Insane, Disease. Bonds: Poor, Nature. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Cory Cornish, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Miles Tatum, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears grey painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. He wears his golden hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Miles was born with his father's beautiful face. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Optimist. Bonds: Slave, Attractive, Adventurer. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Miles Tatum, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills History +3, Performance +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Pink pearl (60 gp). 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Simon Westbrook, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing colorful clothing, dressed as a Layabout. His long chestnut hair is drawn into a two foot long braid. He has gleaming, smiling hazel eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Simon was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Simon took refuge in the old dungeon and found the beat up shield and armor he uses now. He has worked as a Layabout like his mother before him.

Motivation: Human compassion; and expand his business

Ideals: Athletic, Logical. Flaws: Mundane, Racist. Bonds: Job, Nature. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Simon Westbrook, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Nature +4, Stealth +1
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Raymond Nash, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.

History: Raymond was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He now owns his own business.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Engraver

Voice: Speaks with squeezed throat

Attributes [hide]

Raymond Nash, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills History +3, Stealth +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Citrine (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Reynard Berkeley, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in pastel turtlenecks beneath a blue coat with yellow slacks, he is not a threatening figure. He keeps his brown hair in a pixie cut. His violet eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has all his life been fascinated with poetry.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the south was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved; and revenge

Ideals: Justice, Artistic, Optimist. Flaws: Disease. Bonds: Immigrant. Occupation: Layabout

Voice: Slurs words

Attributes [hide]

Reynard Berkeley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)15 (+2) 12 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs

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