Kyle Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a violet shirt with thin brown vertical stripes and tan pants. He keeps his brown hair in a flapper bob. His gray eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to make almost anything out of random pieces of junk.
History: He was born several months after his mother was called into army service. He dropped out of school before completing his studies. He was granted psionic powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Gifted, Logical. Flaws: Selfish. Bonds: Military, Job. Occupation: Mortician
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 21000 sp. 1 Minor magic item.
William Heiser, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats, and he perpetually has his nunchaku ready. His chestnut hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Shepherd in town.
History: He was born in the north, but his parents moved at a very young age to the south. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his old friends; and to protect his home
Ideals: Fighting, Persistence. Bonds: Job, Immigrant, Adventurer, Guardian. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. 3 Holy water. 1 Tanglefoot bags.
Raymond Brandon, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is wearing a long, brown cloak. He has a hunchback. He keeps his blonde hair in a flapper bob. He has several tiny emerald earrings on each ear.
Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Military, Slave. Occupation: Bowyer
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: Just what you see.
Conrad Blakeley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. His golden hair is smooth and relatively long. His brown eyes dart from person to person.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bounty Hunter arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.
Motivation: To settle down with his crush; and expand his business
Flaws: Secretive. Bonds: Job, Rich, Military, Has a crush. Occupation: Bounty Hunter
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 14000 cp. Pink pearl (110 gp). Moonstone (70 gp). Alexandrite (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Hunter Perry, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a green collared shirt and red pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His head has been shaved. His brown eyes peer out from beneath his broad green hat.
Personality: Prone to second guessing himself, he comes off as nervous. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their daughter. He worked as a Bellfounder, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Bellfounder
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 13 (+1) | 7 (-2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!