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NPC Generator

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Advanced [show]


Lance Barton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gifted from a young age, Lance studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly, Shy, Impulsive. Bonds: Adventurer, Job. Occupation: Unemployed

Voice: Irish accent

Attributes [hide]

Lance Barton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)11 (+0) 17 (+3)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp. Tourmaline (120 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Clerebold Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in red turtlenecks beneath a white coat with yellow slacks. His moppish black hair is in a traditional bowl cut. His face is scarred and worn.

Personality: Eccentric and domineering, Clerebold will drive conversation. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised in a island tribe. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Extrovert. Flaws: Ugly. Bonds: Criminal record, Nature, Adventurer. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Clerebold Denholm, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Heward Addington, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. His eyes are violet and he is always smoking a pipe.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the west to a Mercenary, Heward learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and nothing but the best is good enough for him

Ideals: Justice, Opinionated, Impeccable. Bonds: Attractive, Job, Family. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Heward Addington, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp. 1 Chain shirt.


Social Check DCs


William Clifford, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his blonde hair in a pixie cut. His violet eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Jeweler, but he was a colossal failure. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He'd like to take his coworkers down a peg; and to be a jeweler again

Flaws: Shy. Bonds: Rich, Job, Military, Enemies. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

William Clifford, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 18 (+4)10 (+0)
Skills Medicine +6, Persuasion +2
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Roger Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears grey trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His hair is golden and curly. He has brown eyes and a grey hat with a blue feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Disease, Mundane. Bonds: Poor. Occupation: Ruler

Voice: Smooth and feminine

Attributes [hide]

Roger Gentry, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 16 (+3)15 (+2)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3100 sp.


Social Check DCs

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