Percival Coombs, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His hair is long and blonde with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with writing.
History: Percival was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He moved from fad to fad and when he turned 15 he discovered writing. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Baker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 3000 sp.
Dustin Dudley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his black hair up. His eyes are hazel and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a ruthless business man, a trait he acquired from his father.
History: Dustin lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur. Bonds: Attractive, Job, Family, Nature. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Gomory Warwick, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Armorer uniform. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a clover on it. His brown hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has all his life been fascinated with music.
History: He comes from a rich western family. A gifted student he started as a Marshal, but he got bored and became a Armorer. He has drifted from career to career and currently works as a Armorer.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Armorer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 48000 sp. Tiger eye turquoise (10 gp). 1 Darkwood Buckler. 1 Banded mail. 1 Masterwork Light wooden shield. 1 Half-Plate.
Dustin Wellington, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and wears black leather gloves, a black jacket, and tight pants. His left leg appears badly burned and disfigured. He sports a long auburn beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.
History: Dustin was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. Recently the stress of being a Ruler has made it difficult for him to sleep.
Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job
Flaws: Insomniac. Bonds: Attractive, Job, Religious. Occupation: Ruler
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. Star rose quartz (20 gp). Freshwater pearl (10 gp). Violet garnet (700 gp). 1 Hourglass. 1 Crowbar.
Hubert Branson, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. This blue eyed northerner is not easily forgotten.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Shoemaker, but he was a colossal failure. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Flaws: Disease. Bonds: Enemies, Job, Criminal record. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 4 Smokesticks. 1 Holy water. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
