Hubert Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. Flattery will make him almost putty in your hands.
History: Hubert was born in the north. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Antagonistic, Selfish. Bonds: Attractive. Occupation: Doctor
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp.
Richard Darlington, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is renowned for his bright white suits and hats. He has dyed his greying white hair a little too much giving a sharp white color. He has several tiny sapphire earrings on each ear.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his sister's freedom.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and regain custody of his son
Ideals: Gifted. Flaws: Antagonistic, Impulsive, Greedy. Bonds: Rich, Family. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Half-Plate. 1 Banded mail.
Heward Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. He has a small bristly mustache and wavy black hair. His eyes are gray.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.
History: Heward hails from a village terrorized by drow. His mother was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.
Motivation: Revenge.
Ideals: Athletic, Persistence. Flaws: Addict. Bonds: Enemies. Occupation: Body Guard
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Patrick Asheton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. He has a small bristly mustache and wavy auburn hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Sailor father left him crippled. He now spends his time doing works of charity.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to protect his home
Ideals: Opinionated, Philantrophist. Flaws: Disease. Bonds: Guardian, Debt. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Lewis Peyton, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. He wears a feathered hat to cover his moderate length blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is calm most of the time but flees social interaction. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He comes from a rich western family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After months of barely getting by, Lewis managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Seeks redemption.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Criminal record, Rich. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Golden yellow topaz (600 gp). Rock crystal (80 gp).
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