Bertram Hartford, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. He has done his best to style his silver hair to look like a famous performer. His fierce amber eyes like to dwell on things.
Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the west, but his parents moved at a very young age to the east. His childhood dream was to be a Architect, but he was a colossal failure. He has achieved small success as a Masseuse.
Motivation: To be a Architect again; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Immigrant, Job. Occupation: Masseuse
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Rolf Reid, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and red workpants. His shirt is tan, and he wears a heavy red leather apron most of the time. His skin is fair and his fingers are delicate and long. His red hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and he's looking for his big break
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Geoffrey Langley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is white and very short. He is baby faced.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Geoffrey was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To find somewhere to settle down; and nothing but the best is good enough for him
Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Mentor, Attractive. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Solomon Barlow, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a grey costume with the symbols of strength on his torso. His whole body is exceptionally muscular. His white hair is cut short with large spiked bangs in the front. His brown eyes are slightly larger than normal.
Personality: A skeptical and narcissistic man, Solomon's first love is himself. His second love is also himself. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered music. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Farmer and was forced into it by his family; and retire the richest man in the east
Ideals: Impeccable, Artistic, Entrepeneur. Bonds: Immigrant, Family. Occupation: Farmer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 700 sp.
Godfrey Tyndall, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His chestnut hair is braided into rings. His ears are large.
Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He never wears the same outfit twice, unless he absolutely has to.
History: Godfrey hails from a village terrorized by gnolls. He has had some formal dancing training, and achieved minor success. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Miller
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp. Fire opal pendant on a fine gold chain (400 gp). 3 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!


