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NPC Generator

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Advanced [show]


Kody Graham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He typically wears black cloth garments or leather armor. He has a hunchback. He wears a small hat to hide his balding. This gray eyed northerner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a forest tribe. A few years later when the east was not economically sound they moved to his current location. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Nature, Immigrant. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kody Graham, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Perception +4, Stealth +0
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 pp. 1 Holy water.


Social Check DCs


Arnold Myerscough, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears white trousers with pastel and grey striped suspenders. He wears various colorful collared shirts. He keeps his black hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Joker, Professionalism. Flaws: Insane. Bonds: Immigrant, Rich. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Arnold Myerscough, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)10 (+0) 12 (+1)16 (+3)
Skills Acrobatics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Gerard Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He has a minor phobia of water and hates getting wet.

History: A powerful necromancer made him what he is. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Fearful. Bonds: Enemies, Mentor, Rich. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

Gerard Coombs, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Trey Coombs, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: To clean up the streets; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Guardian. Occupation: Masseuse

Voice: Low rumbling, strings words together

Attributes [hide]

Trey Coombs, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 7 (-2)9 (-1)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Alexandre Axton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears baggy brown pantaloons and a violet scarf. His blonde hair is smooth and relatively long. His eyes are gray.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born to a pair of adventurers, Alexandre grew up listening to his mother's many stories. He moved out north to avoid the crime he committed. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his absent mother; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Enemies, Adventurer, Criminal record, Family. Occupation: Server

Voice: Mousy voice

Attributes [hide]

Alexandre Axton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)11 (+0) 15 (+2)9 (-1)
Skills Nature +2, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Finely wrought small gold bracelet (90 gp). 1 Masterwork Thieves’ tools. 1 Average lock. 1 Masterwork Artisan’s tools.


Social Check DCs

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