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NPC Generator

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Advanced [show]


Geoffrey Blythe, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. His blonde hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a very good compulsive liar and kleptomaniac.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Geoffrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Geoffrey. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice, Gifted. Bonds: Attractive, Criminal record. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Geoffrey Blythe, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)7 (-2) 13 (+1)6 (-2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Everly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears many layers of old clothing at all times. His chestnut hair is cut short. His eyes are gray and beady.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He invites people to come help in his community garden.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered painting. He now spends his time doing works of charity.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Enemies, Religious. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Theobald Everly, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 17 (+3)17 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Shane Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Mercenary profession.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Artistic. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Spice Merchant

Voice: Scottish accent

Attributes [hide]

Shane Berkeley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 14 (+2)7 (-2)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 46000 sp. Red spinel (150 gp).


Social Check DCs


Gilbert Marley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears bulky brown painted plate armor, and a wedding ring on his right hand. His tied-back hair is silver. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He has passion for adventuring and risk; and money/treasure

Ideals: Gifted. Flaws: Hedonist. Bonds: In love, Rich, Adventurer. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Gilbert Marley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Lewis Compton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. He keeps his white hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a wizard, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Ploughman, but he was a colossal failure. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and balancing his hectic life and new bounty hunter responsibilities is difficult

Flaws: Shy. Bonds: Attractive, Immigrant, Job, Mentor. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Lewis Compton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)12 (+1) 17 (+3)11 (+0)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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